Domino is a popular game and also a name for a pizza chain. It’s a fun and challenging game, in which one person sets up a line of dominoes, then nudges just one to make them all fall over at the same time. The whole thing is very awe-inspiring to watch and it’s often featured in shows where people compete to build the most complex domino effects and reactions. This kind of domino effect is also sometimes used to describe any actions that naturally influence others in a cascade-like fashion.
When it comes to fiction writing, we often talk about the “domino effect.” It’s that idea of having just one scene in a novel that will naturally influence the next scenes in a way that will advance your story. In nonfiction, it could be a point to illustrate a topic or argument. The term has even been used to describe entire books, such as George Monbiot’s 2015 book, ‘Domino: How One Small Change Can Lead to a Big Difference.’
But what does it actually mean to have a domino effect? And how do we apply it to our writing? This article will explore both questions, and offer a few tips for using the domino effect in our stories.
The first Domino’s location opened in Ypsilanti, Michigan, in 1967, and was founded by Tom Monaghan. He realized that if his pizza restaurants were located near universities, they would attract young students who were looking for quick and easy meals. He also emphasized the quality of his ingredients and streamlined ordering processes so that customers didn’t have to wait long for their pizzas.
As Domino’s popularity grew, the company expanded. But the rapid growth of the franchises strained the Domino’s computer systems, and in the early 1990s, the company began investing in new technology to improve its internal systems as well as external-facing customer interactions. By enhancing its website and mobile apps, Domino’s was able to decrease order processing times and speed up delivery time for customers.
Domino’s is also working on new ways for customers to order their pizzas, such as texting a code or using devices like Amazon Echo. The company believes that these types of innovations will help them to keep up with their customers’ increasing expectations for better, faster experiences.
Aside from the Domino’s chain of pizza restaurants, the company has other interests. It owns the gaming company, Dominion Entertainment, which publishes a wide range of tabletop games. It also owns the music streaming service, Deezer, which offers a free tier of premium content to its customers. Its other subsidiary, Domo, provides business intelligence and analytics software. Domo’s goal is to help its customers make more informed decisions about their operations. By providing information on how their operations are performing, Domo can help them to reduce expenses and increase revenue. The company’s customer base is composed of a wide variety of businesses, from government agencies to sports teams and individual companies.