Domino is a mercenary and former test subject of a top-secret government breeding program meant to create the perfect weapon. Her “luck” power allowed her to survive, and she became a highly skilled and dangerous marksman. She also uses her abilities to enhance her natural reflexes and agility to near superhuman levels, making her a highly skilled martial artist, gymnast, and explosives expert. She can also manipulate probabilities in her favor, granting her the ability to see a successful outcome to any action she takes.
In addition to her mercenary work, Domino is also a domino artist who posts videos of her intricate domino constructions on YouTube. She has even created domino setups for movies, TV shows, and events, including a music video launch for Katy Perry. Her largest creations take several nail-biting minutes for the dominoes to fall, but once they do, they are spectacular. As a writer, Domino can teach us a lot about pace and how to move a story forward. Storytelling involves setting a goal for your hero, and each scene needs to either move the character closer to or farther away from that goal. Then each scene must follow logically from the one before it, preferably without making the reader wait too long between scenes.
For example, if your hero decides to do something immoral, you need to provide enough motivation and logic for the reader to give him a pass on that, or at least keep liking him as a hero. You must also make sure that each scene logically leads to the next, or else your readers will lose interest.
Whether you compose your manuscript off the cuff or plot it out carefully using an outline, there is one question you should always ask yourself: What will happen next? The answer to this question will help your reader connect with your hero and care about the plot. It is the same question that Domino answers for her fans.
A domino is a flat, thumbsized rectangular block with two squares that are either blank or bearing from one to six dots, known as pips. A full set of dominoes contains 28 such pieces. The word is also used for any of the games played with them, especially when referring to the most common variant of the game in which players match ends of dominoes and lay them down in lines or angular patterns. The earliest written reference to the term is from an 1891 article by John Fels in The American Cyclop